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Spitballer's Club Here you can ramble about what you think would be good ideas for the game server and or general gameplay.

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Re: Shard Games
Old September 9th, 2007   #11 (permalink)
Rain
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Re: Shard Games

one time summer said she was gonna have to go check that out. the end.
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Re: Shard Games
Old September 9th, 2007   #12 (permalink)
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Re: Shard Games

... and she never came back. the new end.
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Re: Shard Games
Old September 10th, 2007   #13 (permalink)
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Re: Shard Games

hmmm not too bad. maybe you can be advisor to my stories or something.
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Re: Shard Games
Old September 10th, 2007   #14 (permalink)
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Re: Shard Games

yay woot!!
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Re: Shard Games
Old September 10th, 2007   #15 (permalink)
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Re: Shard Games

I know of a few shard games... Jousting being one... which is fun...

dexxers and warrior types vs based on skills ANd stats...

hmm, poly tag... lol, polymorphed is the it.
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Re: Shard Games
Old September 10th, 2007   #16 (permalink)
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Re: Shard Games

those do sound interesting.
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Re: Shard Games
Old September 11th, 2007   #17 (permalink)
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Re: Shard Games

I agree! Thats the kinda stuff I was looking for
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Re: Shard Games
Old September 11th, 2007   #18 (permalink)
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Re: Shard Games

The End.
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Re: Shard Games
Old October 5th, 2007   #19 (permalink)
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Re: Shard Games

Hehe I love games! Here are some event/games I have seen from playing other servers. There was hide & seek (self-explanitory), horse races (a staff member sets up a track with obstacles like rows of doors where one is no locked and all others are, invisble mazes, and of course traps to kill you xD), invisible maze, tele maze, riddles ( you stand on a keyword tele and the right answer is the keyword so if you get it right it teles you to the new question), CTF (capture the flag but with one player wearing a cape), Black & White ( each team starts off with only crafting supplies in crafting areas that have mines, lumber, animals, forges, chickens, etc. and craft armor and such and after 30-60 minutes the teams are teleported to an island to fight to the death using the equipment they made), Survivor Island (each person teled to random spots on an island with little equipment and bandages forced to fight off monsters and find others to team with before the mosnters kill them, every 15 minutes the players have to get to the gate in the center to get to the next harder island and the gate gets deleted by staff after a few minutes and anyone not in it by then loses or anyone dead who was not resurrected by bandages loses.), also grab bags, Havoc Harbor (people seperated into teams of 4-6 get pirate equipment and a captain who has the key to a boat. they then sail out into the water which is a boxed in area with a small island in the middle. They then try to hunt down the other team of pirates and steal there boat by killing the captain and taking there key. The last team standing wins), and of course there are raids and bashes ( just normal monster killing xD).
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Re: Shard Games
Old October 20th, 2007   #20 (permalink)
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Re: Shard Games

those sound like good ideas too!
I just don't want to end up with the same "events" all the time again that got um... well rather predictable.
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